what to do with cs go hacking configs
Osiris
Complimentary open-source cross-platform cheat software for Counter-Strike: Global Offensive game. Designed as an internal cheat - Dynamic-link library (DLL) loadable into game process. Compatible with the Steam version of the game. Bachelor for Windows and Linux systems.
Features
- Aimbot - aim assistance
- Triggerbot - automatically fires when crosshair is on enemy
- Backtrack - corruption lag compensation to move players back in time
- Glow - render glow event on entities
- Chams - colour player models to amend visibility
- Stream Proof ESP - show information about players, dropped weapons and projectiles
- Visuals - miscellaneous visual options
- Inventory Changer - add weapon skins, stickers, knives, gloves, medals and more than to your in-game inventory
- Sound - modify volume of certain audio effects
- Manner - select carte du jour window layout and colors
- Misc - miscellaneous features
- Config - JSON-based configuration arrangement
-
Aimbot - aim aid
- Enabled - on / off master switch
- On key [ key ] - aimbot works just when chosen key is being held
- Aimlock - brings your aim to the target (afflicted by Smooth).
- Silent - aimbot is not visible on your screen (customer-sided only)
- Friendly fire - treat allies as enemies
- Visible only - aim merely on visible players
- Scoped only - aimbot works only when using scope (applies only to sniper rifles)
- Ignore flash - ignore flashbang i.due east. aim when local player is flashed
- Ignore smoke - ignore smoke i.e. aim when target is in smoke
- Automobile shot - shoot automatically when target found
- Automobile telescopic - automatically scopes sniper burglarize before shooting
- Bone - bone which aimbot aims at
- Fov - field-of-view which aimbot operates [0-255]
- Smooth - polish aimbot movement in guild to seem more than man-similar
- Max aim inaccuracy - maximum weapon inaccuracy allowing aimbot to run, lowering this value will e.1000. disable aimbot while jumping or running
-
Triggerbot - automatically fires when crosshair is on enemy
- Enabled - on / off master switch
- On primal [ key ] - triggerbot works only when called fundamental is existence held
- Friendly fire - care for allies equally enemies
- Scoped but - triggerbot works merely when using scope (applies only to sniper rifles)
- Ignore flash - ignore flashbang i.e. shoot when local player is flashed
- Ignore smoke - ignore smoke i.eastward. shoot when target is in smoke
- Hitgroup - body parts on which triggerbot works
- Shot delay - delay time in ms (milliseconds)
- Min impairment - minimal damage to fire.
-
Backtrack - abuse lag compensation in order to move players back in time
- Enabled - on / off main switch
- Ignore smoke - ignore fume i.east. backtrack when target is in smoke
- Fourth dimension limit - limit the backtracking window [1-200ms]
-
Glow - render glow result on entities
Allies, Enemies, Planting (actor planting flop), Defusing (role player defusing bomb), Local histrion, Weapons (dropped weapons), C4, Planted C4, Chickens, Defuse kits, Projectiles, Hostages, Ragdolls / All, Visible, Occluded
- Enabled - on / off master switch
- Health based - colour is based on actor's hp
- Color - glow color in rgba format
- Style - glow style {
Default
,Rim3d
,Edge
,Border Pulse
}
-
Chams - color thespian models to improve visibility
Allies, Enemies, Planting (player planting flop), Defusing (role player defusing bomb), Local actor, Weapons (dropped weapons), Hands (view model hands), Backtrack (requires backtrack to exist enabled), Sleeves (view model) / All, Visible, Occluded
- Enabled - on / off master switch
- Health based - color is based on thespian'south hp
- Blinking - modify transparency frequently
- Material - material applied to model {
Normal
,Flat
,Animated
,Platinum
,Drinking glass
,Chrome
,Crystal
,Silver
,Aureate
,Plastic
,Glow
} - Wireframe - return triangle mesh instead of solid material
- Encompass - draw chams cloth on top of the original material instead of overriding it
- Ignore-Z - draw textile through walls
-
ESP - show boosted information well-nigh players and game world
-
Allies, Enemies
- All, Visible, Occluded
-
Weapons
-
Projectiles
- Flashbang, HE Grenade, Breach Charge, Bump Mine, Decoy Grenade, Molotov, TA Grenade, Fume Grenade, Snowball
-
Danger Zone
- Sentries, Drones, Cash, Cash Dufflebag, Pistol Instance, Light Example, Heavy Case, Explosive Case, Tools Case, Full Armor, Armor, Helmet, Parachute, Briefcase, Tablet Upgrade, ExoJump, Ammobox, Radar Jammer
- Enabled - on / off master switch
- Font - esp text font
- Snaplines - describe snapline to player
- Eye traces - draw thespian heart traces (shows where actor looks)
- Box - describe 2d box over role player model
- Proper name - draw thespian proper noun
- Wellness - draw histrion wellness
- Health bar - draw rectangle indicating player health
- Armor - draw histrion armor
- Armor bar - depict rectangle indicating player armor
- Money - draw player money
- Head dot - draw dot on player'southward head
- Active Weapon - draw player equipped weapon
-
-
Visuals - miscellaneous visual options
- Disable post-processing - disable post-processing effects in order to increase FPS
- Changed ragdoll gravity - inverse gravitational acceleration on falling player ragdoll corpse (during expiry sequence)
- No fog - remove fog from map for amend visibility
- No 3d sky - remove 3d skybox from map - increases FPS
- No visual recoil - remove visual recoil punch result
- No hands - remove arms / hands model from first-person view
- No sleeves - remove sleeves model from first-person view
- No weapons - remove weapons model from first-person view
- No fume - remove smoke grenade event
- No mistiness - remove blur
- No scope overlay - remove black overlay while scoping
- No grass - remove grass from map in Danger Zone mode (
dz_blacksite
anddz_sirocco
maps) - No shadows - disable dynamic shadows
- Wireframe smoke - render fume skeleton instead of particle effect
- Zoom [ key ] - enable zoom on unzoomable weapons
- Thirdperson - thirdperson view
- Thirdperson distance - camera distance in thirdperson view
- View model FOV - change view model FOV [-60-0-sixty] (0 - actual view model, negative values - decreased view model, positive values - increased view model)
- FOV - change view FOV [-60-0-60] (0 - actual view fov, negative values - decreased, positive values - increased)
- Far Z - far clipping range, useful afterward disabling fog on large maps (e.1000
dz_sirocco
) to render distant buildings - Flash reduction - reduces flashbang grenade effect [0-100%] (0 - total wink, 100 - no flash)
- Brightness - control game brightness [0.0-i.0]
- Skybox - change sky(box)
- Globe color - set world fabric ambient low-cal color
- Deagle spinner - play "spinning" inspect animation when property Deagle
- Screen effect - screenspace effect - Drone cam, Drone cam with noise, Underwater, Healthboost, Dangerzone
- Hit effect - evidence screen upshot on enemy hit
- Hit marker - show a cross particular on enemy hit
-
Inventory Changer - add together weapon skins, stickers, knives, gloves, medals and more to your in-game inventory
-
Sound - modify volume of certain sound effects
- Chicken volume - volume of chicken sounds
Local actor, Allies, Enemies
- Chief book - overall volume of sounds emitted by role player
- Headshot volume - volume of headshot sound (when player gets headshoted)
- Weapon volume - volume of player weapon shots
- Footstep volume - volume of player footsteps
-
Misc - miscellaneous features
-
Menu key [ key ] - menu toggle key
-
Menu style - menu manner toggle (Classic / I window)
-
Menu colors - carte color theme (Dark / Light / Archetype)
-
Anti AFK kicking - avoid auto-boot past server for inactivity
-
Auto strafe - automatically strafe in air following mouse movement
-
Bunny hop - automatically simulate space bar printing / release while jump push button is existence held; increases movement speed
-
Clan tag - gear up custom clan tag
-
Animated clan tag - animate clan tag
-
Fast duck - remove crouch delay
-
Sniper crosshair - draw crosshair while holding sniper rifle
-
Recoil crosshair - crosshair follows recoil pattern
-
Machine pistol - fire pistols like automatic rifles
-
Auto reload - automatically reload if weapon has empty prune
-
Auto accept - automatically take competitive match
-
Radar hack - evidence enemies positions on radar
-
Reveal ranks - testify histrion ranks in scoreboard in competitive modes
-
Reveal coin - show enemies' coin in scoreboard
-
Spectator list - bear witness nicknames of players spectating you
-
Watermark - evidence cheat name in the upper-left screen corner and fps & ping in the upper-right corner
-
Offscreen Enemies - depict circles on the screen indicating that there are enemies behind u.s.
-
Fix animation LOD - fix aimbot inaccuracy for players backside local player
-
Set bone matrix - correct customer bone matrix to be closer to server i
-
Disable model occlusion - depict actor models even if they are behind thick walls
-
Kill message - print message to chat afterward killing an enemy
-
Name stealer - mimic other players names
-
Custom clantag - gear up a custom clantag
-
Fast plant - plants bomb on bombsite border, when holding LMB or E key
-
Fast Stop - stops the thespian faster than normal
-
Quick reload - perform quick weapon switch during reload for faster reload
-
Prepare revolver [ fundamental ] - go on revolver cocked, optionally on key
-
Fix tablet signal - allow use tablet on clandestine (dangerzone)
-
Striking Audio - sound emitted when hurting enemy
-
Chocked packets - length of sequence of chocked ticks
-
Max angle delta - maximum viewangles change per tick
-
Aspect Ratio - allows you to change the aspect ratio
-
Purchase List - show the purchased equipment past enemies.
-
Reportbot - automatically report players on server for cheating or other abusive actions
- Enabled - on / off primary switch
- Target - report target Enemies/Allies/All
- Delay - filibuster between reports, in seconds
- Aimbot - report for aim assistance
- Wallhack - report for visual assistance
- Other - study for other help
- Griefing - report for griefing
- Abusive Communications - written report for abusive communications
-
Unhook - unload cheat
-
-
Config - JSON-based configuration arrangement
- Create config - create new configuration file
- Reset config - restore default configuration settings (does not touch saved configuration)
- Load selected - load selected configuration file
- Save selected - save selected configuration file
- Delete selected - delete selected configuration file
- Reload configs - reload configs list
Getting started
Prerequisites
Microsoft Visual Studio 2019 sixteen.10 (or newer), platform toolset v142 and Windows SDK 10.0.x.x are required in order to compile Osiris. If you don't have ones, y'all tin download VS hither (Windows SDK is installed during Visual Studio Setup).
Downloading
There are two options of downloading the source lawmaking:
Without git
Choose this option if y'all want pure source and y'all're not going to contribute to the repo. Download size ~600 kB.
To download source code this way click hither.
With git
Choose this option if you're going to contribute to the repo or you desire to use version control organization. Download size ~four MB. Git is required to footstep further, if not installed download it here.
Open git command prompt and enter following command:
git clone --depth=one https://github.com/danielkrupinski/Osiris.git
Osiris
folder should take been successfully created, containing all the source files.
Compiling from source
When you have equipped a copy of the source code, side by side step is opening Osiris.sln in Microsoft Visual Studio 2019.
Then change build configuration to Release | x86
and simply press Build solution.
If everything went right you should receive Osiris.dll
binary file.
Loading / Injecting into game process
Open your favorite DLL injector and only inject Osiris.dll
into csgo.exe
process.
When injected, card is openable under INSERT
key.
Farther optimizations
If your CPU supports AVX / AVX2 / AVX-512 instruction prepare, you can enable it in project settings. This should consequence in more performant code, optimized for your CPU. Currently SSE2 instructions are selected in projection settings.
FAQ
How do I open menu?
Printing INSERT while focused on CS:GO window.
Where is my config file saved?
Configuration files are saved within Osiris
folder in your Documents
binder (%USERPROFILE%\Documents\Osiris
). The config is in human readable format and can be edited (e.g, using notepad). Sometimes after updates configuration file needs to exist deleted and recreated.
What hooking methods Osiris uses?
Currently implemented hooking methods are:
- MinHook - trampoline claw
- VmtHook - claw a function directly in a vtable
- VmtSwap - create a copy of a vtable and bandy the arrow on the grade instance
Hooking implementation files are located in Hooks directory.
Acknowledgments
- ocornut and contributors for creating and maintaining an amazing GUI library - Dear imgui.
- Zer0Mem0ry - for great tutorials on contrary technology and game hacking
License
Copyright (c) 2018-2022 Daniel KrupiĆski
This projection is licensed under the MIT License - see the LICENSE file for details.
See also
- Anubis - free and open source cheat for CS:Get
- GOESP - gratuitous and open source cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in mod C++
Source: https://github.com/danielkrupinski/Osiris
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